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The Bogey Men

A prototype project by Sparkypants Studios. What would you do for a better round of golf? Some people would sell their souls to eldritch golf deities. But we wont let that ruin our round now will we?

Concept painting for a prototype golf game, where a character would need to use golf clubs as weapons and weapons as golf clubs.

Concept painting for a prototype golf game, where a character would need to use golf clubs as weapons and weapons as golf clubs.

Some sample landmark obstacles for us to experiment with. Fissuers, wickermen, demonic hell rifts all typical finds on a golf course,

Some sample landmark obstacles for us to experiment with. Fissuers, wickermen, demonic hell rifts all typical finds on a golf course,

Some loose hole design illustrations, escalating in demonic influence.

Some loose hole design illustrations, escalating in demonic influence.

"6 Iron or molotov cocktial?" Another concept painting this time focusing on more immediate danger, putting pressure on the player while doing something that would typically be benign like club selection.

"6 Iron or molotov cocktial?" Another concept painting this time focusing on more immediate danger, putting pressure on the player while doing something that would typically be benign like club selection.

Sketches of potential gear upgrades and abilities.

Sketches of potential gear upgrades and abilities.

Enemy sketches. Former fellow golfers, groundscrew workers and instructors all giving up their humanity for a lower handicap.

Enemy sketches. Former fellow golfers, groundscrew workers and instructors all giving up their humanity for a lower handicap.

Some sample weapon sketches and ideas. Trying to find more clever weapons that one would only find on a golf course.

Some sample weapon sketches and ideas. Trying to find more clever weapons that one would only find on a golf course.

Golf bag sketches. The bag itself could get stranger and more powerful over time. Allowing the player a larger and more dangerous arsenal.

Golf bag sketches. The bag itself could get stranger and more powerful over time. Allowing the player a larger and more dangerous arsenal.

Tree sketches, we wanted a painterly but simple vibe so trying to play with some different tree proportions. There's a lot of these on a golf course so we needed them to look interesting.

Tree sketches, we wanted a painterly but simple vibe so trying to play with some different tree proportions. There's a lot of these on a golf course so we needed them to look interesting.